![]() ![]() The first game of Magic played by two people was between Richard, of course, and Barry Reich. The decks would then morph as players wagered a single card ante prior to play, with the victor claiming those cards permanently.Ī playtest Merfolk card from the Gamma phase and the version from the Alpha set. To play, Richard devised that the 120 cards would be split into two decks, from which a pair of players would continuously dual. ![]() These are not to be confused with the first printing of the Limited Edition set in 1993, also referred to as Alpha. Once he felt that he had a suitable selection of cards, he created a hand-drawn 120 card deck, known as the Alpha playtest cards. The very first Magic cards ever produced were playtest cards that Richard used privately to determine the proper gameplay. However, the fundamental trading card gameplay concept was, as Richard described, a “eureka moment,” which occurred while he was hiking to Multnomah Falls near Portland, Oregon. Years later, when Peter Adkinson, founder of Wizards of the Coast (WOTC), asked Richard to develop a quick, portable game that could be played while waiting at Dungeons and Dragons conventions, he drew heavily upon Five Magics. One of these games was “Five Magics,” which relied on the power of the land to bring forth spells and creatures. Richard Garfield, the creator of Magic, was enamored by games at an early age, and he embarked on designing his own games from an early age as well. Magic: The Gathering was released in late 1993, but its first concepts date far before then. ![]() A playtest Blessing card from the Gamma phase and the version from the Alpha set. ![]()
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